
We’ve all experienced deja vu a few times in our lives, but what happens when you have to re-live the same day over and over. You now have twelve minutes to figure everything out—the game inspired by directors such as Alfred Hitchcock, David Fincher, and Stanley Kubrick. Twelve Minutes is a psychological time looping thriller, but is it a good game?
After a long day of work, you come home to your loving wife, who says she has something to celebrate. So after setting the table, you start to enjoy your dessert. Just then, there is a knock on the door; a policeman wants to talk, but before you can figure out what he wants, he ties up both you and your wife. After an altercation, you are killed and find yourself back where you started.
You are now re-living the same twelve minutes over and over again. To break the loop, you must figure the mystery behind the police officer, his connection to your wife, a pocket watch, and how you are all connected to it.
Twelve Minutes does tell an intriguing tale, with twists and good characters. The story is one big puzzle, and finding the pieces makes it a good mystery. Unfortunately, the writing is good, but not outstanding, and the big reveal is something straight out of a soap opera.
The game boasts a star-studded cast. Voices of Daisy Ridley, Willem Dafoe and James McAvoy are all doing a fine job. James McAvoy does a great job, especially in the emotional moments. At the same time, Willem Dafoe is just Willem Dafoe. They do a good job but nothing outstanding.

There’s not much in music, except the constant ticking of a clock which makes the game feel very tense.
Twelve Minutes is a puzzle game with old school point and click adventure game mechanics. The time loop is the leading hook of the game, making it an exciting puzzle. You have to figure out how to move forward in the game using different items and conversations.
The game will have the same sequence of events as you start; it’s up to you to figure how to break the sequence and gain information through the various events that happen.
Using information from your failed attempts will help progress the game, for example, unlocking dialogue options or using items in different ways.

There’s a great feeling when you finally figure out how to progress, and sometimes the most straightforward method is the best one. There are even surprise events that can happen by accident. Though I can see many people get stuck, leading to frustration. Especially with all the red herrings that the game throws at you. Which could lead you to spend countless hours on pointless puzzles. The game will take you about 3-5 hours to complete, and longer if you get stuck.
There are issues with Twelve Minutes. The story and events aren’t organic; specific sequences have to play out or be triggered if you want something to happen. Think you give the item to the person? No, it should’ve been on the fridge. Dialogue options have to be repeated or put in specific order to trigger something.
You can’t try to move a sequence of events forward even if you’ve already found out the information. Thus, hurting the replayability of the game as you can’t quickly force your way through it. Controls can also be sensitive; just trying to walk in the room can lead to you closing the door, wasting time.

Overall, Twelve Minutes is an excellent game with an interesting concept and story. It’s filled with great talent, but its rigid structure and stale gameplay hold it back from being a must-play. Eventually, the time loop becomes the most unappealing part of the game.
What did you think of the game? Hate it? Love it?
Comment down below
Last Updated: August 27, 2021
Overall, Twelve Minutes is an excellent game, with an interesting concept and story. But, it is let down by rigid and stale gameplay, which hold it back from being a must-play...
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was reviewed on PC | |
76 /
100
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Yozzie
August 27, 2021 at 09:04
nice
Hammersteyn
September 6, 2021 at 05:43
78/100 or 7.8 days since a new article
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RinceThis
September 6, 2021 at 05:47
it’s almost like the site was taken over by someone who wants to use its high SEO standing to sell shit and doesn’t give one toss about the people who frequent it? https://media.giphy.com/media/mGebLBJUsxulDYt9A2/giphy.gif?cid=ecf05e47vp1ttqcg7fr1rw6i1epz9c3m74zv5w6vo61rlx6s&rid=giphy.gif&ct=g
Hammersteyn
September 6, 2021 at 05:49
Some transparency about the plans for the site would be nice, or maybe the articles are transparent?
MonsterCheddar
September 6, 2021 at 06:14
There is nothing dude. You are lucky if you get a response to an email.
Its like trying to communicate with Eskom.
You have to be all in or out, and I don’t think he is even close to the…*cough*…hole to get in.
MonsterCheddar
September 6, 2021 at 06:11
Yeah, I tried. But work demands all of my free time now, I just don’t have the time or energy to do this.
Also, the support and well, interest, from the owners side is not really there as I thought it would be. So yeah. I guess it is what it is.
https://media3.giphy.com/media/pPhyAv5t9V8djyRFJH/giphy-downsized-medium.gif
Hammersteyn
September 6, 2021 at 06:17
https://media0.giphy.com/media/EVZJbzYUUgSI0/giphy.gif
MonsterCheddar
September 6, 2021 at 06:37
LOL